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Overview
The BTEC Level 2 National Extended Certificate in Esports is a one year course, designed to provide learners with the skills necessary to adapt to the frequent changes of the esports industry. This is a very exciting course and is designed for post-16 learners who would like to develop their skills and understanding of event management, sports, social platforms, creative industries and business and enterprise.
The esports industry is a fast-growing global industry which is fast growing and will be worth 3.1 billion pounds by 2025. Esports is defined as organised competitive gaming, which is human versus human, either as individuals or in teams. This suite of qualifications includes a breadth of transferrable skills that enable learners to experience esports in different areas to aid their progression to employment, directly or via further study.
Esports offers a unique opportunity to deliver a curriculum that teaches concepts in the context of multiple skills and subject areas at once. It provides an opportunity for alignment of social, physical, mental and financial skills into one qualification to deepen and expand learning, skills which are highly valued in the changing and fluid workplace. Learners must apply strategy, skill and teamwork to be successful.
More about STEM -
Who is this course for?
This qualification is intended for post-16 learners who have chosen to focus their learning and career development within the world of esports and who are looking for an engaging and stimulating qualification which will prepare them for successful performance in working life and progression into employment by developing a range of essential skills, techniques and attitudes.
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Entry Requirements
Learners should have a minimum of 4 GCSEs at grade 4 and above including English and Maths. -
Assessment Types
All units are internally assessed and assessment is in the form of assignments and projects. -
Units/Modules
Learners taking this qualification will study four mandatory units:
- Esports Games
- Teams and Tournaments
- Establishing an Esports Organisation
- Streaming for Esports
- Plan an Esports Event
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Benefits/Skills
- Develop your social and communication skills
- Event organisation and management
- Develop problem solving, decision making and multitasking skills
- Become a strong team player
- Promote leadership skills
- Broadcasting and game design
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Careers/Progression
Learners taking this qualification may also want to progress to further study such as Pearson BTEC Level 3 Nationals in Esports, Information Technology, Creative Media, Sport, Enterprise and Entrepreneurship or Business.
The qualification is endorsed by The British Esports Association as being suitable for learners wanting to work in this industry. This means that it will be recognised by employers in a range of roles. Successful completion of this qualification could also lead to being fully prepared to progress to an apprenticeship in the related sector, for example, in events, digital marketing or creative media for example.
There is a wide variety of job roles learners may choose to pursue, some of them are:
- Professional Gaming
- Team Coaching
- Sales
- Product Management
- PR and Marketing
- Gaming
- Data Analysis
Jobs in this sector
Live data from the DoE's LMI API-
Chief executives and senior officials
Estimated 3334 future jobs in the next 3 years. -
Business, research and administrative professionals n.e.c.
Estimated 1508 future jobs in the next 3 years. -
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Estimated 399 future jobs in the next 3 years. -
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Estimated 424 future jobs in the next 3 years. -
Mobile machine drivers and operatives n.e.c.
Estimated 219 future jobs in the next 3 years. -
Elementary security occupations n.e.c.
Estimated 11 future jobs in the next 3 years. -
Conservation and environmental associate professionals
Estimated 333 future jobs in the next 3 years. -
Functional managers and directors n.e.c.
Estimated 5627 future jobs in the next 3 years.